Having fun is no trivial pursuit. A look at the value of play and the state of leisure time. Photo: Getty Images |
By Hara
Estroff Marano
Most of us think of adult play as respite or
indulgence, but having fun is no trivial pursuit. In fact, it's crucial input toward creativity, mental health and happiness.
Say the words and they conjure the gentle tickle
of waves against the shore, the harder kick of surf dashing against rocks, the
slap of spray against heated skin. For most of us, the place where earth meets
ocean is the very essence of play—antic, full of novelty and joyful abandon.
At the beach, we are all children. As we gambol
in the shallow surf and toss in the deeper waves, we feel the freedom of
helplessness and the satisfaction of improvising defenses. Unburdened by
consciousness or self-consciousness, we are caught in the moment. Suffused with
pleasure, we exult in the sheer lightness of being.
Yet, as welcome and wonderful as those feelings
are, play's value among adults is too often vastly underrated. We would all
agree that play lifts stress from us. It refreshes us
and recharges us. It restores our optimism. It changes our
perspective, stimulating creativity. It renews our ability to accomplish the
work of the world. By anyone's reckoning, those are remarkably worthy
achievements.
But there is also evidence that play does much
more. It may in fact be the highest expression of our humanity, both imitating
and advancing the evolutionary process. Play appears to allow our brains to
exercise their very flexibility, to maintain and even perhaps renew the neural connections that embody our
human potential to adapt, to meet any possible set of environmental conditions.
And it may be that playfulness is a force woven
through our search for mates. Certainly, playful people are the most fun to be
around. But the ability to play may be a strong and appealing signal of
something more. Especially among males, playfulness can protect us. It may be a
way to indicate to potential partners that a man is not a threat to himself, to
his offspring—or to society at large.
It can truly be said that we are made for play;
after all, humans are among the very few animals that play as adults. What the
evidence adds up to is this: we are most human when we play—and just because we
play.
Like art, play is that quintessential experience
that is almost impossible to define—because it encompasses infinite
variability—but which we all recognize when we see, or experience. So let us go
back to the beach in an attempt to understand all that contributes to such a
necessary, and exalted, psychological state.
The beach is, above all else, Somewhere Else, far
enough away from home, office, and everyday routines in character and distance.
That dislocation sets the stage for us to be attuned to the moment, to relax
our focus on long-term goals.
Being at the beach invariably forces a measure of
spontaneity. We bring few of our usual possessions and tools. We are forced to
recline, stretch out, relax.
If the sand and the water offer their own endless
cache of novelty, the sun draws our attention to them. And it cossets us,
taking tension out of our bodies with its warmth. Then, too, there is the
novelty of (relative) nudity. It renders us all childlike and opens us to the
enjoyment of sensations. It renders us ready to play.
Despite our readiness to play, at the beach and
other places, we Americans have a particularly deep ambivalence toward play.
According to Cindy S. Aron, Ph.D., associate professor of history at the
University of Virginia, Americans want to get out and play, and we do. But we
have also created many ways that keep us connected to work. Partial evidence:
the ubiquity of cell phones and laptop computers at the beach.
The concept of vacation—time specifically set
aside from work for play—grew from the custom of a small elite in the early
19th century, observes Aron in Working at Play (Oxford, 1999). Fostered by the
growth of the middle class, the creation of a highway system and the changeover
from an agricultural to urban society, it expanded to a mass phenomenon by
World War II.
But at the same time, notes Aron, "Americans
have struggled with the notion of taking time off." In fact, she says, we
have "a love/hate battle" with our
vacations, both wanting to take them and fearing the consequences. Our distrust
of leisure is a legacy of our Puritan forebears, who knew that work, not play,
was the key to their success and saw labor as a way of glorifying God. Play,
according to this view, threatens to undermine both our success and salvation.
Freud, too, disregarded play as a
powerful force. In his 1930 classic Civilization and Its Discontents, he
declared that "the communal life of human beings had, therefore, a twofold
foundation: the compulsion to work... and the power of love."
Play’s value among adults is too often vastly underrated Photo: Getty Images |
As a result, today we often use our leisure time
not necessarily to play, but in performance of various sorts of work, whether
it's time at the health spa or artists' retreats.
It isn't even clear whether we are playing more
or less than we used to. If we're playing more, it doesn't feel like it. Just
in the past 30 years, there has been a cultural shift reemphasizing work and
getting ahead. "We still play, but much of it seems to lack a playful
quality," observes anthropologist Garry Chick, Ph.D., of Penn State
University. "Playfulness has been replaced by aggressiveness and the
feeling that more needs to be crammed into less time."
Scholars themselves debate the state of our
leisure time. Many believe that the amount of free time we have to use for play
has decreased since about 1970, after having increased steadily since the
Industrial Revolution. The increase accompanied a transition from an industrial
economy marked by hourly wages to a service economy characterized by salaries.
But the globalization of business competition and a general
cultural rejection of the ideals of the 1960s in favor of a new materialism have actually
eroded our free time since then. Other experts believe we have as much free
time today as in 1970—but feel so harried by globalization and intimidated by
the speed of things that it seems as if we have less.
But the big question is why we bother to play at
all. It is a tenet of evolutionary
psychology that useless behaviors—and worse, deleterious ones, which play
can seem to be since it erodes energy, wastes time that could be spent
searching for food, and opens players to both injury and predation—pretty
quickly get selected out of behavioral repertoires. Yet in the animal kingdom,
play increases, rather than decreases, with increasing complexity of the brain.
If Garry Chick is right, we play because it
protects us. Chick, who has studied games and sports in a number of cultures,
contends that the standard explanations for why we play just don't wash. For
example, the belief that play affords practice for skills needed later in life
is true—for some animals, and then just for juveniles. "Some animals
appear to play at things they will be doing their adult lives," he
observes. "Predatory animals play at predation, those that are preyed upon
play at escape. Social animals beat each other up to establish rank and
hierarchy."
Of course, all animals play at sex. "It's essential, something
you have to do," Chick notes. "Animals play at mounting. Humans play
doctor."
But the difficulty is explaining why adults
engage in play, activity distinguished by having no goals at all. "Adults
really don't have more to learn," says Chick. Which is why in most
mammalian species, the adults leave playing to the young.
Chick proposes that just as humans have
selectively bred the wolf into the dog specifically for playfulness, so we have
bred playfulness into our own selves by sexual selection. Males, he argues, can
be dangerous. They rape and they kill, especially when one deposes another in a
social group. Chick points to evidence that stepfathers are much more likely to
kill their stepchildren than fathers are to kill their natural offspring.
But one sign that males may not be dangerous
either to females or to their children is their willingness to play with them.
"So it is possible that females seek out mates who are playful, both for
their own protection and for that of their offspring." Men, for their
part, are not immune to the pleasures of playfulness in selecting a mate
either. Playfulness is an indicator of youthfulness in women.
If playfulness is an innate biological quality of
higher animals, it is also in part a learned behavior. Chick's studies of
preschoolers and their parents demonstrate that younger
parents have more playful children than older parents, presumably because they
are played with more. And second-borns are more playful than first-borns,
because they go through childhood with a near-peer to
play with.
Through play, contends psychiatrist Lenore Terr,
M.D., clinical professor of psychiatry at the University
of California at San Francisco, "we get control over the world. We get to
manipulate symbols, control the outcome of events." Terr's own now-classic
work with children traumatized by physical and sexual abuse demonstrates how
clearly play is necessary to mental health.
In the aftermath of trauma children lose their
flexibility. They play, but their play is obsessive; they stay stuck, repeating
the traumatic episode endlessly.
"Post-traumatic play demonstrates that if we don't find a way out of
difficult situations, we will play much of our lives over and over again."
Play is an opening to our very being, Terr
observes in Beyond Love and Work: Why
Adults Need to Play (Scribner, 1999). It permits us emotional discharge,
but in a way that carries little risk. In fact, she says, play is not just an
activity—it's a state of mind, and "all the mental activity of play comes
at you sideways." Therein lies its value: the mental activity is never the
direct goal. Terr uses play therapy as a way to allow
children—and adults, who often remain frozen in patterns of play originating in
fearful experiences in
childhood—to create new endings for their experience.
Perhaps for that reason, adults who play appear
to live longer than those who don't. Terr cites as evidence the most recent
findings of the long-standing Terman study. Begun by Stanford University
psychologist Lewis Terman in the 1920s to examine the lives of gifted children,
the study has allowed other researchers to track the consequences of high intelligence and other
psychological factors to health and longevity. In the Terman group, those still
surviving are those who have played the most throughout their lives, Terr told Psychology
Today.
Play, argues Brian Sutton-Smith, Ph.D., is more
than an attitude. And more than an action. While it encompasses development,
it's not about that—it's about pure unalloyed enjoyment. Professor emeritus of
psychology at the University of Pennsylvania, Sutton-Smith is still the ranking
dean of play studies. He considers play an alternative cultural form, like art
and music.
"They don't have much to do with immediate
working life," says Sutton-Smith, "but that doesn't mean they're a
waste of time." He calls play—are you ready?—an autonomous intrinsically
motivated activity. We do it spontaneously, just because it's fun.
Like art and music, play has a verbal and body language all its own.
Even studies of children at play show that language use is different during
play than during normal conversation. For one thing, it takes place mainly in
the past tense. A typical exchange between playmates might go: "And then
let's say that we went to your place and your mother wouldn't let us in so we
had to go home and my mother was out and so we had to make this meal that we
are making now. OK? Is that OK?... OK. And what else did we do?" "We
did a poop. Ha-ha!"
Play is also stylized, with regulated ways of
behaving. Games have rules. Still, people are very active within its frame. In
other words, when you're chased, you run. "Play is always a fantasy, but
once you get into the frame it is quite real, and everything you do is real.
You put acres and acres of real movement and real action and real belief in
it," says Sutton-Smith. So you scream with fear when you're being chased.
Sutton-Smith is betting that neuroimaging studies
of the brain will eventually reveal a ludic center in the brain. And he locates
it somewhere in the frontal lobes. What play does, he says, is simulate and
make more flexible fear responses that are reflexes in the more primitive
organism or in more primitive parts of the brain. "What we have in play is
a simulation of an anxiety attack," he says.
With one all-important difference. It's
anxiety—complete with uncertainty—but without the adrenaline and endocrine response. Studies in
dogs show that "they're rushing around as if they're in extremity, but
adrenaline is not being pumped into the system. Play looks like an emergency
but isn't. It's a simulated emergency. The frontal lobes win out over the
reflexive phenomena in the back of the brain."
In the simulated explosions and aggressions of
play, we get to explore and experiment with feelings. It is one of the few
times we are in charge of circumstances. We have much more autonomy than usual,
and exchange habit and boredom for novelty and the exercise of our own
competencies. And that creates excitement.
Somewhere down the line, some creature was
untethered from strict necessity and afforded the luxury of an excess action,
and then repeated making the move that wasn't strictly necessary. "That
animal was in some way turned into a more surviving animal as a result,"
says Sutton-Smith.
We play because it reflects the brains we have
and the cultures we live in. By and large, he points out, "the connections
in the brain fade away unless used. We know that early stimulation of children
leads to higher cognitive scores. Playful
stimulation probably hits all kinds of synaptic possibilities. It is all
make-believe and all over the map. The potentiality of the synapses and the
potentiality of playfulness are a beautiful marriage."
When adults play, notes Sutton-Smith, citing a
series of Dutch studies of video-game playing, their memory is better. They are
cognitively more capable. And they are happier.
The same is true for kids. In one study, Austrian
children were offered a cache of toys—once they got their work done. As a
result, the children were more eager to go to school. The teachers liked being
in the classrooms teaching and being with the kids more, and the parents liked
the school more. And pointing to a homegrown study at Temple University, children
arriving in grade one with a reading background were compared with kids having
a more old-fashioned play background. The children who got the reading
instruction performed better during the first grade but not by the end of the
year. And, Sutton-Smith reports, "they were much more depressed. The
opposite of play is not work. It's depression."
Although we all need to play, we don't all play
the same way. We differ significantly in play style, Penn State's Garry Chick
has found. In studies of tic-tac-toe players, Chick observed differences along
several dimensions. First there were those he calls high-velocity players; for
them, the fewer strokes the better. Low-velocity players, on the other hand,
were engaged in the play of play; they simply enjoyed making the moves. Players
also differ by strategy. Some people play to win. Others play not to lose; for
them, a draw is as pleasurable as a win.
Some of us like to play in ways that test
physical skill. Some prefer games of pure strategy, like chess. Others of us
opt for word games and puzzles at any chance we get. Some of us—the very lucky
ones?—get to play in our work. Scientists and writers, for example, regularly
play with ideas.
How we play is related, in myriad ways, to our
core sense of self. Play is an exercise in self-definition; it reveals what we
choose to do, not what we have to do. We not only play because we are. We play
the way we are. And the ways we could be. Play is our free connection to pure
possibility.
It is a day at the beach.Originally published in Psychology Today
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