Saturday, June 20, 2015

KENNETH’S KREATIVITY KONFETTI: Creativity & Innovation — Comic Book Creation As Serious Business


“As far as I'm concerned, a really great comic-book story is every bit as creative and important as a great story done in any other form of the media.”

—Stan Lee


Cover of Asterix and The Goths (Image source: goodcomics.comicbookresources.com)
By Kenneth Nwabudike Okafor
My last musings were on the relevance of the concepts of CREATIVITY and INNOVATION to the undertaking of wealth creation at both individual and country levels. One of the key points I raised was:
To create real and sustainable wealth, we must tap into individual creativity and creative potential as other countries and civilizations have done. Actually we have run out of options; people have tried the professions, politics, vocations and even crime. The results have been the same diminished productivity as long as the concepts of CREATIVITY and INNOVATION are excluded.
In this post I wish to delve into the actual mechanics of achieving this design, by considering on of the proven ways of achieving maximized productivity through ENTREPRENEURSHIP.
So how do we apply the concepts of multidisciplinary CREATIVITY and INNOVATION to ENTREPRENEURSHIP?
Coulter (2001) argues that "entrepreneurship involves the creation of value, the process of starting or developing new, profitable business, the process of providing new product or service and intellectual creation of value through organization of an individual or a small group of partners."
On his own part, Drucker (1985) argues that innovation is the tool of entrepreneurship.
While Drucker was once the foremost expert on the subject of innovation, new ideas about innovation have emerged. For instance in 2004, William Lazonick, Professor in the Department of Regional Economic and Social Development at the University of Massachusetts Lowell and Director of the Massachusetts Lowell Centre for Industrial Competitiveness, referred to "indigenous innovation" which is the development of a collective type of learning within the organization. The strategy driving the innovation, he argued, was set in motion socially rather than process-driven. He believed that the pursuit of innovation required much more than taking up a practical course of action. Further, Lazonick noted that conditions for success were far too reliant on economic factors to be measured by simply having a systematic process in place as Drucker had suggested.
Okpara (2007) asserts "It is necessary to know that we live in a thinker’s world. It is therefore, not surprising to see that the men/women who are ahead are those who see ahead with the eyes of their mind. Men and women who have engaged their minds in resourceful thinking to generate idea and products, which stand the test of time. Every idea is a product of thinking and every product is the manifestation of idea naked in a thinker’s mind. These are people who see problems as opportunities to improve and do something new or something better, people who keep these two vital questions on their mind. “What can I do to make things better, or what can I do to make better things? This is the product of thinking.” In making things better, the goals are usually to improve productivity And efficiency, achieve speed, enhanced comfort and convenience, influence returns positively, and so much more. While in making better things, thinking can produce various alternative leading making better things, thinking can produce various alterative leading to the evolution of a completely new idea, new production processes, or a total departure from the conventional. Whatever the goal, thinking is an indispensable tool in the life of all successful entrepreneurs."
Then Naiman (2014) states "Creativity is the act of turning new and imaginative ideas into reality. Creativity is characterized by the ability to perceive the world in new ways, to find hidden patterns, to make connections between seemingly unrelated phenomena, and to generate solutions. Creativity involves two processes: thinking, then producing."
This post wishes to place emphasis on the thinking, then producing part. I wish to use this piece to begin exploring how in practical ways we could apply the concept of multidisciplinary CREATIVITY and INNOVATION to the process/activity/goal of ENTREPRENEURSHIP.
THE OBJECT LESSON TODAY WOULD BE ANOTHER BLAST FROM THE PAST, STARTING FROM MY CHILDHOOD.
Before I begin let me ask how many of you while growing up read Comic books from whatever country or sources? You did (or did not)? What did you think of Comic books (if you did read them)? Entertaining? Fun? Something to read and laugh over and forget until the next edition?
Personally, I read Comic books from early to late teenage years.
The encyclopaedia describes a Comic book:
A comic book or comicbook, also called comic magazine or simply comic, is a publication that consists of comics art in the form of sequential juxtaposed panels that represent individual scenes. Panels are often accompanied by brief descriptive prose and written narrative, usually dialog contained in word balloons emblematic of the comics art form. Although comic books have some origins in 1700s Japan and 1830s Europe, comic books were first popularized in the United States during the 1930s. The first modern comic book, Famous Funnies, was released in the United States in 1933 and was a reprinting of earlier newspaper humour comic strips, which had established many of the story-telling devices used in comics. The term comic book derives from American comic books being a compilation of comic strips of a humorous tone, however, this practice was replaced by featuring stories of all genres, usually not humorous in tone.
There were so many kinds of comic books around when I was in my teens –– The Beano, The Dandy (British), DC Comics, Marvel Comics, Richie Rich Comics, Roy of the Rovers, Hammer House of Horror Comics (American), Tales From Beyond, Arabian Night Stories, Asterix (French) The Adventures of Tin Tin (French) etc.
Then there were the Comic book characters, from Superman to Aladdin, from Dennis the Menace to Jughead, and from Mickey Mouse to Asterix and his sidekick, Obelix. As I write these I can see the images and their memorable quotes flash in my mind’s eye.
When I was in my earliest teenage years, I became a Comic books collector. Comic book collectors are often lifelong enthusiasts of the comic book stories and they usually focus on particular heroes and attempt to assemble the entire run of a title.

A text filler in Captain America Comics #3 (May 1941) was Lee's first published comics work. Cover art by Alex Schomburg. (Image source: Wikipedia 2014)

It was when I became older that I realized how serious Comic books production was: yes, people, Comic book business is very intensive and painstaking endeavour. While Comic books may be entertaining, fun, something to read and laugh over until the next edition, conceiving viable Comic book characters, dialogue writing, story board development, publishing and successfully marketing final production involved mostly arduous work.
How did I come by this learning? I tried to create my own Comic book! The works of notably four men Stan Lee, Walt Disney, Albert Uderzo and René Goscinny inspired me.
Well, I ran into a brick wall at this juncture as I realized that there was a lot of the thinking, then producing and collaborating with other people to do.
I could draw very well but I could not create unique cartoon characters neither could I make continuous and continuing dialogue for the characters I imagined to speak. Then I could also not make very many different characters that were vastly different from each other.
In this moment in my life, my eyes opened to how the very simplest things which we may take for granted are not that straightforward and easy to accomplish. Comic book making opened my eyes to multidisciplinary CREATIVITY and INNOVATION.
Much later I would realize production of a Comic book was a complex team work and that only one person without collaboration, no matter how talented, cannot produce and sustain a Comic book!
I also later learned Stan Lee’s, Walt Disney’s, Albert Uderzo’s and René Goscinny’s stories.
I will focus on Stan Lee today. From various sources I gathered the story of this man who went from very lowly beginnings to becoming a purveyor of many iconic American brands and products.
Stanley Martin Lieber, popularly known as Stan Lee, is an American comic book writer, editor, publisher, media producer, television host, actor, and voice actor. He started out his career working as an office boy for the Marvel Comics––which meant fetching lunch, proof reading and refilling artist's ink jars, eventually proving his creative talent, escalated from the position of interim editor to the president of the entire company. He is known for creating superheroes like ‘Spider-Man’, ‘The Hulk’, ‘X-men’, ‘Iron Man’, ‘Thor’, ‘Doctor Strange’, etc. and gained nationwide popularity when he created the superhero series ‘The Fantastic Four’ in which he made his superheroes imperfect rather than selling the idea of a perfectly capable superhero. He created these superheroes in collaboration with his colleagues, Jack Kirby and Steve Ditko. He is said to have brought in revolution in the comic world through his satirical writing and bringing in the elements of the real world into the world of these superheroes, which is how he used to make these superheroes viable and responsible. It was Lee who made Marvel Comics a multimedia corporation from just a small division of a publishing house. Apart from creating superheroes and writing story plots for the comics, he also wrote weekly columns and produced many superhero based ventures through his production company.
He is also editor, publisher, media producer, television host, actor, and former president and chairman of Marvel Comics.
Stanley Martin Lieber was born on December 28, 1922, in New York City to Romanian immigrants Celia and Jack Lieber. With part of his childhood spent during the Great Depression, Lieber and his younger brother, Larry, watched his parents struggle to make ends meet for the family.
Lieber, who later shortened his name to "Lee" as a writer, went on to be hired as an office assistant at Timely Comics in 1939 and became an interim editor for the company in the early 1940s. Lee also served domestically in the Army during World War II, working as a writer and illustrator.
In the early '60s, Lee was called upon by his boss to create a series for Marvel Comics (Timely's new name) that could compete with rival DC Comics' hit title Justice League of America. Citing writing influences like Sir Arthur Conan Doyle and Jules Verne, and following the encouragement of his wife Joan, Lee did away with some of the usual superhero conventions. Hence, with artist and co-creator Jack Kirby, the Fantastic Four was born in 1961. A slew of new Marvel characters soon followed, including the Hulk, Spider-Man, Doctor Strange, Daredevil and the X-Men.
Marvel Comics became a highly popular franchise, and Stan Lee was promoted to editorial director and publisher in 1972. He later moved to the West Coast to be involved in Marvel's film ventures and eventually became chairman emeritus.
Lee was particularly known for his dynamism with copy and for imbuing his characters with a sense of humanity, tackling real-world issues like bigotry and drug use, which would influence comics for decades. An outgoing, humorous showman, he also developed a number of slogans as part of his shtick, including a Latin-derived call to rise, "Excelsior!"
What most people do not fully describe the fact that Stan Lee is a great ENTREPRENEUR (maybe not in the same category as Walt Disney)!
Lee has become involved in a variety of multimedia projects while also serving as an ambassador for Marvel, even though he has filed lawsuits against the company and been the subject of debate over appropriate compensation for comic creators. The writer has seen Marvel develop into an entity that has inspired blockbuster film entertainment like the Iron Man and X-Men series, Thor and The Avengers.
Lee started intellectual-property company POW! Entertainment in 2001 and the following year published his autobiography, Excelsior! The Amazing Life of Stan Lee. Later in the decade he received a Medal of Arts honor from President George W. Bush and launched the History Channel show Stan Lee's Superhumans, a series that looked at people with remarkable skills and abilities.
2012 saw more new ventures. Lee co-wrote a graphic novel––Romeo and Juliet: The War––which landed on The New York Times' best-seller list and launched a YouTube channel, Stan Lee's World of Heroes, which features comic, comedy and sci-fi content. At the end of the year, the ever-active Lee turned 90. Now he is 92
Now why would I not look at the Comic books of my childhood with new perspectives? According to another source, in a major symbolic event for the American Comic Book Industry, Marvel became the first comic book publisher to be listed on the New York Stock Exchange in 1991. Within just six months, an issue of Marvel’s X-Men sold a record 8.2 million copies. Marvel had grown into a multimedia entertainment company, and currently the superhero is the golden boy of Hollywood. X-Men (2000) earned US$150 million at the box office, and Spiderman, Daredevil, The Hulk and The Incredibles also pulled in hefty revenues (Coogan 2006). Advanced computer-generated imagery make superhero fights and powers look as fantastic and seamless as they do on the comic page. Clearly, comic books have once again emerged as a major force in a corporate-driven commercial culture.
I will consider Albert Uderzo in another musings.
References
[1] Coulter, M. K. (2001), "Entrepreneurship in Action", Prentice Hall, London, 2001, pp. 3-4.
[2] Okpara, Friday O. (2007) THE VALUE OF CREATIVITY AND INNOVATION IN ENTREPRENEURSHIP. University Of Gondar, Ethiopia. © 2007, Journal of Asia Entrepreneurship and Sustainability. Volume III, Issue 2, September 2007
[3] Drucker, P.F. (1985) “The Practice of Innovation”, Innovation and Entrepreneurship Practice and Principles, Harper & Row, New York.
[4] Lazonick, W. (2004). Indigenous Innovation and Economic Development: Lessons from China’s Leap Into the Information Age, Industry and Innovation, 12/04 issue.
[5] Creativity at work.com
[6] Biography.com
[7] Famouspoeple.com
[8] Pearl (Writings from Peter Drucker Society) “Innovation and Entrepreneurship in a Global Economy”
[9] Randomhistory.com
[10] Wikipedia

No comments :

Post a Comment